Spike Demarais

Currently I’m a sophomore at John Brown University majoring in Art and Illustration with a minor in Game Design. I started teaching myself Blender in 2024 and have since accumulated thousands of hours. I initially used it to make game assets but I’ve really fallen in love with animation. My primary style focuses on capturing the spirit of traditional 2D art in a 3D digital environment, but I’m always experimenting with new styles and techniques. My goal is to work at a game studio, while developing my own game and animation solo projects in my off time.
What I do

Modeling

Lighting

Rigging

Geometry nodes

Texturing

Animation

Compositing

Sculpting

Shading
