Here I tried to emulate a traditional 2D animation with the trusty grease pencil and a quickly assembled shader.

After using grease pencil for years, I decided to take it even further with a fully 3D drawing. Every line exists in a physical space and can be seen from all angles. I made the shaders using watercolor textures and gradients, and framed it all by photobashing in procreate,


An original Spider-man (2002) poster based on one of my favorite issues, Spidey’s first appearance in Amazing Fantasy #15 from 1962.

A Week-long animation challenge I gave myself featuring Moon Knight/Mr. Knight. Tried out a new aesthetic using line-art, hand painted textures, and heavy compositing.

Messed around here with hand-drawn effects like the Zaku’s beam-sword spinning and jetpack flames. I’m also pleased with the eye reflection effect as a transition.


Hour-long practice challenge to recreate the iconic Snakebite guitar used by James Hetfield of Metallica.


The first in a week-long challenge to make an original album cover every day. This one features pictures of household items I took (like that originally pink squirt-gun I made black in post) along with some simple 3D objects I whipped together, and finally some photobashing.


Another Daily album cover. the pattern in the background is actually a picture of a bush I took with the contrast and saturation boosted along with some other tweaks. For each of these I create a Spotify playlist to go along as if it were a real Album.

For this I wanted to emulate the kind of stop-motion animation I would do as a kid. First I took a backdrop picture, recreated it’s lighting in Blender, animated the Stormtrooper, and used Cycle’s shadow catcher to have the figure cast his own shadow convincingly onto the backdrop.


A digital sculpture of yours truly. After messing around with Lidar scanning, I had a very crude scan of my head and shoulders, so I heavily touched it up into this handsome fellow.

After making a few buildings for a different project, I got hooked and ended up creating this city inspired by New Tokyo in Akira (1988)

My first project using compositing. For the city streets I took some messy Google Earth data, imported it into Blender, and did some intense Kuwahara filtering to give it a distinct painterly style. This is one of many Spider-man projects I’ve done as he is certainly my favorite character to animate.




One of the first cars I made from scratch, the Nissan Rs-X. The assembly effect is much simpler then it looks, all I did was scatter the parented parts around, then had them return to their original keyframes at different intervals while rotating the car base.

After making my real life Bass in 3D, I brought it back later on for this compositing test.

A fun half-hour practice I did after seeing this little guy in The Stanley Parable (2013). While it’s tricky to see, I used a physics simulation to make the coffee ripple as the bird makes contact.


A remastered version of my very first Blender project, the notorious Donut. After having done the original 2 years prior, it was fun to see how I had grown.

A Studio Ghibli style scene I did to practice those infernal geometry nodes. The grass and leaves are actually hundreds of illustrated PNG’s, all set to face the camera and distort to the pattern of the wind. It was originally much smoother but I decided to halve the framerate, giving it a much choppier Ghibli look.

Since I mainly focus on stylized projects I wanted to see what a more realistic animation would look like. Rather than a using a character requiring facial animation (or doing my billionth Spider-Man project), I opted for the Invincible Iron Man.


